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  #11  
Old 03-11-2006, 11:22 PM
lexia lexia is offline
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My mistake..

Perhaps I should have spelt it out a little clearer! I really like my job at the moment. Everyday presents a new challenge.

The only problem with testing games (as I see it, anyway) is that sometimes it could ruin your perception of the game on release. It's like the actor who can't watch their own performance on screen.

Sean, what do you see as the driving force of innovation for the future? Any exciting projects?
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Old 03-12-2006, 10:02 AM
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Sean Sean is offline
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It would seem that realistic physics is the current next big thing, the best current example probably being Half Life 2 and the Gravity Gun. Real physics does allow some interesting things to happen in the game, and the new consoles now join the PC in being able to deal with the maths involved.

You're point about testing games is quite true. I've only ever properly played one game that I was involved in the creation of after it was completed.
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